![]() Chassis deformation behavior is entirely unique to this demo, featuring the crumpling/folding behavior of earlier builds crossed with the bending/stretching of later builds."Flipping" takedowns can also be performed by ramping up into the back of a rival at high speeds. Cars not sticking to the ground as much allows the player to flip cars onto their side and make them crash by keeping consistent pressure on the rival's door area the game will count this as a takedown.There seems to be less gravity acting on cars, as they hug the road a bit less and even briefly pick up off the ground from time to time when respawning from crashes. Physics in general are noticeably different.3.6.1 Burnout 2: Point of Impact Car Horns. ![]()
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